The Second of the Lords of Sin
Habitat: Kelerak, Dragonspur CIty, Lair; Treasure: Implements
Brathelathor, called by some the Lord of Lust and by others Lady Lust, was one of the Seven Lords of Sin and among the foulest servants of evil ever to stain the histories of Farland. In truth, Brathelathor was neither wholly lord nor lady, but succubus and incubus alike: a creature of appetite, domination, and corruption, able to wear whatever sex, face, or flesh best served the ruin of the soul before her. Most folk of the West speak of Brathelathor as female, though older chronicles and frightened soldiers often name the same being as male. Both are true, and neither is wholly true.
Before her rise, Brathelathor was a minor demon lord from a particularly vile region of Malor, where she ruled a small dominion from a black tower of iron, bone, and glassy stone. Even there, among demons and succubi, her lust and sadism were infamous. In male guise, Brathelathor appeared as a tall, golden-haired, powerfully muscled figure, beautiful in the way a drawn blade is beautiful, marred only by the horns, fangs, and bat-like wings that betrayed the demon beneath. In female guise, she appeared smaller, shapely, radiant, and seductive, no less monstrous for the grace of the form. Though all succubi are skilled in deception and transformation, Brathelathor was granted by Vornoth a rarer and more terrible gift: the power to alter only portions of her body at will. An arm might lengthen like a serpent, a hand become a claw, a smile split too wide, or a beautiful face retain its charm while the eyes became wholly demonic.
Brathelathor’s ascent began with an act of such depravity that even the Abyss took notice. She came to Farland in secret and seized a noblewoman and her husband, carrying them away for torments so intimate, imaginative, and cruel that the tale is still not told plainly in decent company. Their suffering drew the attention of The Dweller, who saw in Brathelathor not merely a demon of lust, but an artist of corruption. Thus was the minor demon elevated and bound into a far greater evil: Brathelathor became the Lord of Lust.
As Lord of Lust, Brathelathor ruled Kelerak for nearly four hundred years. Her reign was not merely one of conquest, but of degradation. She did not simply command; she tempted, rewarded, compromised, humiliated, and hollowed out. Noble houses became dens of vanity and appetite. Merchants grew rich selling vice to the desperate. Soldiers forgot honor in favor of pleasure and privilege. The poor were exploited, the weak were consumed, and the strong were taught to love their own corruption. Under Brathelathor, lust meant more than desire of the flesh. It meant the hunger to possess, to dominate, to be adored, to be obeyed, to turn every other living soul into an object of appetite.
For all her cruelty, Brathelathor was not brave. She was arrogant, condescending, and deadly when her prey was helpless or deceived, but she lacked the iron courage of the greatest fiends. If seriously threatened, she would retreat, vanish, or flee into the Ethereal rather than face destruction. Her greatest weakness was also the source of her power: she could rarely resist her own appetites. Again and again, opportunities for subtle victory were imperiled by pride, cruelty, vanity, and the irresistible urge to corrupt what should merely have been conquered.
After the Liberation of Kelerak, Brathelathor was banished back to the Abyss, but exile did not break her ambition. Nine years later she returned to Farland, determined to reclaim the kingdom she had come to regard as her personal possession. To do so, she called in ancient favors from demons and promised still more in return, leaving herself deeply indebted to powers even she had cause to fear. She schemed with the Lord of Wrath, hoping to compel Sloth to send an army against Kelerak. When that failed, she turned to subtler methods, infiltrating the peerage of Dragonspur and plotting to murder King Naglor Osbern, assume his form, and take the kingdom from within.
This final design was undone by Valanduil and the Lords of the West. Refusing to allow Brathelathor another retreat into shadow, they pursued the demon from Farland back to her abyssal lair. There, in the castle from which she had once ruled her lesser dominion, the Lord of Lust was cornered and slain. So passed Brathelathor from the histories of Farland. Yet the death of a demon does not cleanse the wounds she leaves behind. The towers of Kelerak still remember her banners, the old noble houses still whisper her secrets, and in Dragonspur especially, the appetites she fed will trouble the city for generations to come.
Medium fiend, neutral evil
AC 17 (natural armor) Initiative +4Hit Points 207 (22d8+88)
Speed 30 ft., Fly 60 ft.
Skills Deception +10, Insight +6, Perception +6, Persuasion +10, Stealth +9
Resistances Cold, Fire, Poison, Psychic
Immunities Charmed
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Dark Speech, Infernal, Kelevan, telepathy 60 ft.
Challenge 12 (XP 8,400 or 10,000 in lair; PB +5)
Spellcasting. The Lord of Lust casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Disguise Self, Etherealness, 1/Day Each: Dream, Hypnotic Pattern
Shielded Mind. The Lord of Lust is immune to scrying and to any effect that would sense her emotions, read her thoughts, or detect her location.
Multiattack. The Lord of Lust makes a Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 21 (3d10 + 5) Psychic damage.
Charm. The Lord of Lust casts Dominate Person (level 9 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18).
Draining Kiss. Constitution Saving Throw: DC 18, one creature Charmed by the succubus within 5 feet. Failure: 21 (5d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Shape-Shift. The Lord of Lust shape-shifts into a Medium or Small Humanoid, or she returns to her true form. Her game statistics are the same in each form, except her Fly Speed is available only in her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (the Lord of Lust's choice).
Nightmare (Recharge 6). Wisdom Saving Throw: DC 18, one creature the Lord of Lust can see within 60 feet. Failure: If the target has 30 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 25 (6d8) Psychic damage.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the Lord of Lust can expend a use to take one of the following actions. She regains all expended uses at the start of each of her turns.
Move. The Lord of Lust moves up to her speed.
Cantrip. The Lord of Lust casts Suggestion (no components required) on one creature she can see within 30 feet of her. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the Lord of Lust's Suggestion legendary action for the next 24 hours, although such a creature can choose to be affected.
Long Claw. The Lord of Lust makes a Fiendish Touch attack against a target up to 30 ft. away. The Lord of Lust can’t use this action again until the start of her next turn.
Instill Lust. A random enemy within 60 feet of the Lord of Lust becomes overcome with amorous feelings. It must succeed on a DC 18 Wisdom saving throw or spend its next action attempting to do nothing but grapple and embrace one of its allies.
The Lord of Lust laired inside the Spur Fortress in Dragonspur City. Those who lived within half a mile of the Lord of Lust's lair tended to be given to dissolution and sensuality. Sexual promiscuity and substance use were rampant close to her lair. Lust’s lair was guarded by orcs, demons, and several of her vile offspring.