An Epic

The Lord of Wrath

Nabarus, the Lord Level 32 Solo Soldier
of Wrath (Leader)
Large immortal humanoid (devil) XP 135,000
HP 713; Bloodied 356 Initiative +26
AC 48; Fortitude 45, Reflex 41 Will 43 Senses Perception +28
Speed 12, Fly 12 (clumsy), Teleport 10 dark vision
Resist 35 fire, 25 poison
Saving Throws +5; Action points 1
Traits
AuraAura of Fear  ◊  aura 5
Each enemy within the aura takes a -2 penalty to attack rolls.
AuraAura of Fire  ◊  aura 5
Each enemy that enters or starts its turn in the aura takes 15 fire damage.
Standard Actions
Melee BasicFlametouched Axe (fire, weapon)   ◊   At-Will
Attack: Reach 2; +39 vs AC
Hit: 5d6 + 7 damage and ongoing 15 fire damage (save ends).
MeleeTail sting (poison)   ◊   At-Will
Attack: Reach 4; +39 vs AC
Hit: 3d10 + 10 damage, and the Lord of Wrath makes a secondary attack against the same target.
Secondary Attack: +35 vs. Fortitude
Hit: The target takes ongoing 20 poison damage and is weakened (save ends both).
Melee Angry Frenzy   ◊   At-Will
Effect: The Lord of Wrath makes two flametouched axe attacks and a tail sting attack.
MeleeTempest of Fury (psychic)   ◊   Encounter
The angry presence of the Lord of Wrath clouds the minds of his enemies, making them attack their allies.
Attack: Close burst 5; Targets enemies; +37 vs Will
Hit: 3d8 + 17 psychic damage and the target makes a ranged basic or melee basic attack as a free action against its closest ally.
Effect: Allies of the Lord of Wrath in the burst gain combat advantage against targets hit by Tempest of Fury until the end of the Lord of Wrath's next turn.
Tactical Teleport (teleportations)   ◊   Recharge 4,5,6
Effect: The Lord of Wrath can teleport up to 2 allies within 10 squares of him. The targets appear in any unoccupied squares within 10 squares of the Lord of Wrath.
Minor Actions
closePoint of Terror (fear)   ◊   At-Will
Attack: Ranged 10; +37 vs. Will
Hit: The target takes a -5 penalty to all defenses until the end of the Lord of Wrath's next turn.
Triggered Actions
closeFeel my Wrath (force)   ◊   When hit by a ranged, burst, or blast attack
Attack (Immediate Reaction): Ranged 20; +37 vs. Reflex
Hit: 1d12+10 damage and the target slides 10 squares.
Change to Bakahul   ◊   Encounter
Trigger: Nabarus drops to 0 hit points.
Effect: Nabarus' personality disappears and the personality of Bakahul takes control until the end of the encounter. While Bakahul, he gains new powers and cannot use any of Nabarus' powers. The physical form of Nabarus does not change.
Skills Bluff +32, Insight +28, Intimidate +32, Religion +29
Str 34 (+28)         Dex 26 (+24)       Wis 24 (+23)
Con 28 (+25)       Int 26 (+24)           Cha 33 (+27)
Alignment Evil       Languages Supernal, Farlandish, Blackspeech, Kingdom Common



Bakahul, the Lord Level 32 Solo Brute
of Wrath Angered (Leader)
Large elemental humanoid (demon) XP --
HP 713; Bloodied 356 Initiative +26
AC 48; Fortitude 45, Reflex 41 Will 43 Senses Perception +23
Speed 12, Fly 12 (clumsy) dark vision
Immune fear Resist 25 acid, 25 cold, 45 fire, 25 thunder
Saving Throws +5; Action points 1
Traits
AuraAura of Fear  ◊  aura 5
Each enemy within the aura takes a -2 penalty to attack rolls.
AuraFlaming Body  ◊  aura 3
Each enemy that enters or starts its turn in the aura takes 30 fire damage.
Standard Actions
Melee BasicRaging Axe (fire, lightning, weapon)   ◊   At-Will
Attack: Reach 3; +41 vs AC
Hit: 5d6 + 22 lightning and fire damage, or 5d8 + 40 lightning and fire damage on a critical hit.
MeleeFlaming Tail (fire)   ◊   At-Will
Attack: Reach 4; +39 vs Reflex
Hit: 4d6 + 10 fire damage, and ongoing 20 fire damage (save ends). Also, the target is pulled into an unoccupied space adjacent to the Lord of Wrath.
Melee Insane Fury   ◊   At-Will
Attack: Close burst 3; Targets enemies; +40 vs Reflex
Hit: 4d8 + 5 fire and lightning damage and ongoing 20 fire damage (save ends).
MeleeBlinded with Rage (psychic)   ◊   Encounter
Attack: Close burst 5; Targets enemies; +37 vs Will
Hit: 4d8 + 15 psychic damage and all enemies of the target become invisible to the target (save ends). The target can end the effect early if it uses an at-will, encounter, or daily power to make an attack against an ally. Using this power against an ally is a free action.
Effect: Allies of the Lord of Wrath in the burst gain +2 bonus to defenses until the end of the Lord of Wrath's next turn.
Move Actions
Melee Fireburst Step (fire, teleportation)   ◊   Recharge 5,6
Attack: Close burst 1; Targets enemies; +39 vs Fortitude
Hit: 2d12 + 12 fire damage, and the target is dazed (save ends).
Effect: The Lord of Wrath teleports 10 squares.
Triggered Actions
closeAngry Retort (fire, lightning)   ◊   When hit with a ranged attack
The Lord of Wrath hurls a bolt of fiery lightning.
Attack (Immediate Reaction): Ranged 20; +37 vs Reflex
Hit: 2d10+10 fire and lightning damage and the target is knocked prone.
MeleeDeath Burst (fire, lightning)   ◊   Reduced to 0 hit points
The Lord of Wrath explodes in a burst of flame and electricity.
Attack: Close burst 10; +38 vs Reflex
Hit: 10d10 + 10 fire and lightning damage.
Miss: Half damage.
Demonic Accuracy   ◊   Encounter
Trigger: When the Lord of Wrath misses with an attack.
Effect (Free): The Lord of Wrath rerolls the attack and gains a +5 bonus to the roll.
Skills Athletics +32, Endurance +30, Intimidate +32
Str 39 (+30)         Dex 29 (+25)       Wis 21 (+21)
Con 29 (+25)       Int 18 (+20)           Cha 33 (+27)
Alignment Chaotic Evil       Languages Abyssal, Farlandish, Blackspeech, Kingdom Common



Nabarus, the Lord of Wrath's Tactics

Nabarus opens combat with Tempest of Wrath. On the first round he will use an action point to also use Angry Frenzy. Every round he will use Point of Terror. If attacked at range he will use Feel my Wrath. He will use Tactical Teleport to best effect to move his allies around the field, and he will also teleport to obtain advantageous positioning.

Bakahul, the Lord of Wrath's Tactics

Bakahul will open combat with Blinded with Rage. He will use an action point to employ Insane Fury in the first round, employing Demonic Accuracy immediately if an attack against a key opponent misses. If attacked at range, he will use Angry retort. He will use his tail to draw annoying spellcasters or archer to him, and he will use Fireburst step if surrounded.

Lord of Wrath Lore

Lord of Wrath. All rights reserved.


The story of the Lord of Wrath begins in the depths of the lower planes, paradoxically in Barathus and Malor at once. In an echo of Vornoth's betrayal of the other evil gods when he created the Book of Seven, the origin of the Captain of the Deadly Lords began when evil turned upon itself, each side seeking its own advantage.

Two mighty warlords, the Pit Fiend Nabarus and the Balor Bakahul, clashed in the Astral River, hurling their devilish and demonic armies against one another. Their forces took advantage of the weakened boundaries between the lower planes, boundaries made less certain by Vornoth, the Walker-in-Darkness, who traversed the planes of evil at will. Both fiends hoped that the destruction of such a powerful adversary would win them prestige in the eyes of the greater demons and devils above them. Yet the two were so evenly matched that neither could gain the upper hand. Their armies decimated, each returned to his infernal fortress to nurse his wounded pride: Nabarus stewing in cold resentment, Bakahul raging at the stalemate.

In his black-spired, lava-moated castle, the wily devil Nabarus hatched a plot to rise within the strict hierarchies of Hell. He began researching a demonic ritual that would allow him to absorb the power of Bakahul, increasing both his personal might and his infernal prestige. For several years he made little progress, and it seemed that such a rite might be impossible.

Then, in his search for forbidden knowledge, Nabarus contacted a powerful evil from another plane: the Dweller in the Wintervale herself. After extracting from him a promise of future service, the Dweller supplied the Pit Fiend with magical phrases drawn from the Book of Seven, the very key needed to unlock the ritual.

Nabarus then lured Bakahul to the Astral River under a flag of truce. There, in an act of pure betrayal, he uttered the magical words. In a blinding flash, he began to absorb the power of the Balor. Taken by surprise and overcome by fury, Bakahul cried out for aid to the darkest power of the lower planes: Vornoth himself.

Ordinarily, the Walker-in-Darkness would not have cared for the plight of a single demon, even one as mighty as Bakahul. In this instance, however, the Lord of Evil saw the chance to forge a useful tool. He answered the Balor's call, preserving Bakahul's consciousness even as the demon's body was destroyed forever.

Thus Nabarus and Bakahul were merged.

The Pit Fiend soon discovered that his victory had carried a terrible price. In moments of stress, rage, or injury, the personality of Bakahul struggled to the surface, fighting to seize control of Nabarus' body and undo the devil's designs. Nabarus had gained the Balor's power, but he had also made his enemy immortal within himself.

Filled with anger at this unexpected curse, Nabarus set aside his ambitions of rising through the hellish hierarchy and turned his efforts toward removing Bakahul from his being. Yet these efforts too were thwarted, for the Dweller in the Wintervale soon called in her favor. She summoned the Pit Fiend to Núrion to serve as the Captain of the Lords of Sin. Using the Book of Seven, she imbued him with the Dark Will, and, bound by his promise, Nabarus angrily agreed to become the Lord of Wrath. His dream of becoming an Overlord of Hell slipped away, perhaps forever. He led an assault on the greatest realm on the continent: the Kingdom of Farland. And he conquered it and set himself up to rule from the Far City.

Here, however, Vornoth's deeper plan came to fruition. The dark god knew that the Dweller had long chafed under his control and sought some means of escaping her sentence of doom. He knew the fallen elf would betray him if she believed she could do so safely. Therefore Vornoth spoke to the trapped consciousness of Bakahul, revealing to the raging and nearly insane demon that he owed his continued existence to the Walker-in-Darkness and that his present torment was the fault of the Dweller in the Vale.

Vornoth charged Bakahul with watching the Dweller's movements and reporting her machinations back to him. This was necessary because direct divine intervention on Núrion had been forbidden by the Council of the Gods. Because of this interdiction, Vornoth's awareness of events on Núrion was clouded, and the Dweller had become especially adept at hiding from his sight when she wished. Bakahul, hating the Dweller and seeing Vornoth as his salvation, agreed to spy upon his master.

Thus the Lord of Wrath contains not one fury, but two.

Nabarus' wrath is cold, disciplined, and calculating. Bound by oath to serve the Dweller, he seethes at the loss of his true ambition. The thought that he might once have become an Overlord of Hell pierces his heart like an icicle. His anger does not flare wildly; it hardens, sharpens, and waits.

Bakahul's wrath is altogether different. His anger is fiery, chaotic, and nearly uncontrollable. He burns with hatred for Nabarus, who stole his body; for the Dweller, whose schemes made his imprisonment possible; and for nearly every creature in existence. Only Vornoth is spared his hatred, for Bakahul regards the Walker-in-Darkness as the preserver of his soul and the author of his eventual revenge. When Bakahul gains control of Nabarus' body, he is sometimes able to master his fury long enough to use mighty magics and report to Vornoth on the doings of the Dweller. Yet this discipline never lasts for long.

In war, Nabarus is cold, guarded, and strategic. He surrounds himself with legions of hobgoblin troops and with the elite force known as the Crimson Lion Guard, preferring to let his soldiers bleed before he commits himself directly. He is no coward, but he is a devil: cautious, hierarchical, and careful with his power.

If Nabarus is wounded or driven to great anger, Bakahul strains against the prison of their shared flesh. The more injured or enraged the Pit Fiend becomes, the harder Bakahul is to resist. When the Balor at last seizes control, the Lord of Wrath changes utterly. He becomes more reckless, more direct, and far less tactical. Bakahul remains cunning, but his cunning is always threatened by the fire of his rage. Sooner or later, he gives himself over to fury and wades into combat with his fearsome magical greataxe.

This is why Nabarus-Bakahul is the truest embodiment of Wrath. He is not merely angry. He is anger divided against itself: cold vengeance chained to hot fury, calculation fused with frenzy, hatred made into a single monstrous will. In him, wrath is both the patience to plot for centuries and the impulse to tear the world apart in a single burning instant.